If you’ve not yet seen the patch notes for 3.1 when it comes to Druids my inital general overall feeling – “Umm..wait…did we just get a freaking sweet bump?” I’ve been paying scant attention to the endless discussions and guessing over this patch but it looks like we made out pretty good. There is a TON of new crap to take a look at. Mounts can swim, jousting is a thing now and Iron Forge will now be called “Iron Forge of City Bank” due to a sponsorship between the bank and Blizz. There will be ATMs all over Azeroth that you can get gold from instead of going to the bank. These ATMs can be operated in any land form (cat, travel, bear, Moonkin, Tree) and from land mounts but not flying mounts or flying forms. If you open a City Bank WoW Checking Account you get a free plush Murloc toy and a complimentary in-game beach towel sporting the City Bank logo. (just kidding) Here is just the Druid section of the 3.1 patch….
Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially. (Nice!)
Innervate: This spell no longer costs mana. (Nice! Now it’s a real “pull your butt out of the fire” deal)
Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
Starfall: Cooldown reduced to 90 seconds.
Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes. (Nice!)
Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form. (Finally!)
Moonkin Form: Mana cost reduced.
Nature’s Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
Typhoon: Now causes a 3-second daze. (Nice!)
Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
Predatory Strikes: This talent no longer works when in Moonkin form.
New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit. (What a great name for a talent!)
Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
Living Seed: This talent now accounts for total healing including overhealing.
Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin. (SWEET!)
Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
Tree of Life: Now receives 240% increased armor. You can now use Nature’s Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form
For Full Patch notes and discussion check out this great write up over on WowInsider.com. Those boys know what time it is! Me? The clock display on the DvD player is still blinking “12:00.”